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Flash Focus: Vision Training in Minutes a Day : ウィキペディア英語版
Flash Focus: Vision Training in Minutes a Day

''Flash Focus: Vision Training in Minutes a Day'' (released as ''Sight Training: Enjoy Exercising and Relaxing Your Eyes'' in Europe and Australia〔(【引用サイトリンク】title=Wii Brasil: Flash Focus ganha nome oficial europeu )〕) is a Touch! Generations puzzle video game developed by Namco Bandai and published by Nintendo for the Nintendo DS handheld video game console. It was released in Japan on May 31, 2007 as and released in North America on October 15, 2007.〔(【引用サイトリンク】title=Nintendo E3 2007 – Flash Focus: Vision Training in Minutes a Day )
The software was developed with the supervision of Hisao Ishigaki of the Aichi Institute of Technology.〔(Touch-DS.jp – DS眼力トレーニング )〕 The game trains players how to relax their eyes and train them to be better.
Reception has been lukewarm. Critics were unimpressed with the training exercises. It won an award at the Games Convention in 2007.
==Gameplay==
The interface of ''Flash Focus'' was compared much to ''Brain Age'' in the sense that it retains the same calendar interface, requires the player to sign his or her name in a box, and allows the player to design the calendar stamps. It also has a "check" program and a list of exercises, and players gradually unlock further exercises as they accumulate stamps, like ''Brain Age''. Unlike ''Brain Age'', the player holds the game horizontally instead of rotating it 90 degrees.〔Gerstmann, Jeff. ("Flash Focus: Vision Training in Minutes a Day for DS Review – DS Flash Focus: Vision Training in Minutes a Day Review" ). October 19, 2007. GameSpot.〕 Unlike the ''Brain Age'' series, where the face of creator Ryuta Kawashima prominently appears in the game, Ishigaki's face does not appear in ''Flash Focus''.〔Theobald, Phil. ("GameSpy: Flash Focus: Vision Training in Minutes a Day Review" ). Gamespy. October 19, 2007.〕
The first part of the program is the "Eye Age Check," where players do several training exercises. The game then displays a number that tells the player how old his or her eyes are.〔
The training exercises are split into two groups: the "Core Training" and the "Sports Training." The Core Training games were described as the type of tests seen at an optometrist's office.〔〔 The "Sports Training" involved strengthening vision through sports games such as table tennis, basketball, and baseball. For instance, in baseball, players tap the screen when the baseball enters the strike zone.〔 Reviewers found the Sports Training games to be more visually impressive than the Core Training games.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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